<div dir="ltr"><div>The OSI may want to contact CasperLabs to have them modify the wording on their website ("Review our Open Source License" under "Get Involved in the Community").<br></div><div><br></div><div><a href="https://casperlabs.io/">https://casperlabs.io/</a></div><div><br></div><div>Thanks,<br>Van</div><div><br></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Wed, Jan 8, 2020 at 10:29 PM Pamela Chestek <<a href="mailto:pamela.chestek@opensource.org">pamela.chestek@opensource.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
<div>
<p>In light of the criticism of the license and the
non-responsiveness of the submitter, the OSI considers the license
withdrawn.</p>
<p>Pamela Chestek<br>
Chair, License Committee<br>
Open Source Initiative<br>
</p>
<div>On 12/10/19 9:08 AM, Ashok Ranadive
wrote:<br>
</div>
<blockquote type="cite">
<div dir="ltr">
<div>Hello Review Committee,</div>
<div><br>
</div>
<div>Please find appended an application for OSI license review
for CasperLabs.io. The details as enumerated at <a href="https://opensource.org/approval#approval" target="_blank">https://opensource.org/approval#approval</a> are as
follows:</div>
<div><b><u><br>
</u></b></div>
<b style="text-decoration-line:underline">Link</b>: <a href="https://github.com/CasperLabs/CasperLabs/blob/dev/LICENSE" target="_blank">https://github.com/CasperLabs/CasperLabs/blob/dev/LICENSE</a>
<div><br>
</div>
<div><b><u>Plain Text:</u></b></div>
<div>CasperLabs Open Source License (COSL) Version 1.0 -
February 22, 2019 <a href="https://github.com/CasperLabs/CasperLabs/blob/master/LICENSE" target="_blank">https://github.com/CasperLabs/CasperLabs/blob/master/LICENSE</a> </div>
<div><br>
</div>
<div>TERMS AND CONDITIONS FOR USE, REPRODUCTION AND
DISTRIBUTION </div>
<div><br>
</div>
<div>0. Preamble </div>
<div>This license, the CasperLabs Open Source License v1.0
(COSLv1.0), is an open source license that modifies the Apache
2.0 License ("Apache 2.0"; see <a href="https://www.apache.org/licenses/LICENSE-2.0" target="_blank">https://www.apache.org/licenses/LICENSE-2.0</a>)
to be free (libre) open source software (FLOSS) compliant and
to extend to the decentralized application ecosystem. FLOSS
philosophy is incorporated in this COSLv1.0 not only by adding
copyleft provisions, but also by extending the concept of
governance by community as under a license by defining user
classes and a license directed process to identify community
compliant versus proprietary behavior. This COSLv1.0 also
explicitly enumerates participants in a decentralized
application ecosystem and activities that harm the community. </div>
<div><br>
</div>
<div>1. Definitions </div>
<div> This COSLv1.0 incorporates by reference, the definitions
within section 1, "Definitions," of the Apache 2.0 License. </div>
<div><br>
</div>
<div>2. Bifurcation of Subject Matter </div>
<div>This COSLv1.0 applies to a subject matter code base. The
subject matter code base is composed of both object and source
code embodiments ("Novel Code") and legacy code subject to the
Apache 2.0 License ("Legacy Code") as defined in this section
2. </div>
<div><br>
</div>
<div>Fork Demarcation: The subject matter code of this COSLv1.0
may be demarcated by a code share fork made on Midnight GMT,
December 2, 2018 ("Fork Demarcation Time"). </div>
<div> </div>
<div>Subject Matter Code Base: The subject matter of this
COSLv1.0 is composed of all files in the GitHub share
initially committed to <a href="https://github.com/casperlabs" target="_blank">https://github.com/casperlabs</a> or
copies made on or after the Fork Demarcation Time ("Subject
Matter Code"). (See initial commit at: <a href="https://github.com/CasperLabs/CasperLabs/commit/9c83ec3ecaa955dacfa3e42054d05098fc32bfc7" target="_blank">https://github.com/CasperLabs/CasperLabs/commit/9c83ec3ecaa955dacfa3e42054d05098fc32bfc7</a>). </div>
<div> </div>
<div>Novel Code Base: The scope of Novel Code is all additions
or modifications to the Subject Matter Code made on the Fork
Demarcation Time or afterwards. </div>
<div> </div>
<div>Legacy Code Base: The scope of the Legacy Code is all code
included in the Subject Matter Code share added or created
before the Fork Demarcation Time. </div>
<div><br>
</div>
<div>3. Express Invocation of Sections 4 and 9 of the Apache 2.0
License </div>
<div>In some cases, the Novel Code may be used, reproduced
and/or distributed without the Legacy Code. However, where the
Legacy Code is used, reproduced and/or distributed with the
Novel Code, this COSLv1.0, which applies to the Novel Code, is
not to be construed to relicense, modify, or otherwise disturb
the Apache 2.0 License of the Legacy Code. This license, the
COSLv1.0, is an extension of the Apache 2.0 License under its
section 4 which provides for "additional or different license
terms and conditions for use, reproduction, or distribution."
Furthermore, per the Apache 2.0 License under its section 9, a
distributor of the Subject Matter Code may solely accept
"warrantee or additional liability" of the distributed Subject
Matter Code. </div>
<div><br>
</div>
<div>4. Express Disclaimer of Contributions Under the Apache 2.0
License </div>
<div>Notwithstanding the terms of the Apache License 2.0
regarding contributions, unless explicitly stated otherwise,
all additions or modifications to the Subject Matter Code are
contributions under this COSLv1.0. In the case of bug fix code
changes or integration specific code changes to the Legacy
Code that are propagated to the pre-Fork Demarcation date open
source project share, those code changes are to be subject to
the Apache 2.0 License. </div>
<div><br>
</div>
<div>5. Contributions are Under COSLv1.0 and are Subject to
Relicense </div>
<div>All contributions to Novel Code will be under this COSLv1.0
and are subject to the contributor executing a relicensing
consent ("Relicensing Consent") which provides that
contributor's agreement to allow their contributions to be
subject to updates to this COSLv1.0 or relicensing in the
future, provided that the updated COSLv1.0 or new license is
an open source license and is consistent with the present
COSLv1.0 license including the copyleft provisions in section
9. </div>
<div><br>
</div>
<div>6. Decentralized Ecosystem Parties </div>
<div>The COSLv1.0 is a license intended to benefit the open
source community in the context of the distributed and
decentralized platform and decentralized applications
("Decentralized Applications" or "DApps") based on a
distributed ledger built from the Subject Matter Code.
Licensees of the Subject Matter Code under this COSLv1.0
include the following parties: </div>
<div><br>
</div>
<div>Node Operators: A node operator ("Node Operator") is a
party that contributes compute processing for a decentralized
platform with a computing node where at least a portion of a
distributed ledger resides on the node. Node Operators include
distributed ledger validators including miners for Proof of
Work decentralized platforms and validators for Proof of Stake
decentralized platforms. </div>
<div><br>
</div>
<div>Decentralized Application Developers: A decentralized
application developer ("Decentralized Application Developer"
or "DApp Developer") is a party that creates or modifies a
DApp. Where a DApp Developer is developing a DApp in the scope
of work for a company or is otherwise contractually bound to
develop a DApp for a company, that company is also a DApp
Developer. </div>
<div><br>
</div>
<div>Decentralized Application Distributor: A decentralized
application distributor ("Decentralized Application
Distributor" or "DApp Distributor") is a party that
distributes a DApp either freely or for compensation. </div>
<div><br>
</div>
<div>Decentralized Application Users: A decentralized
application user ("Decentralized Application User" or "DApp
User") is a party who is an end user of a DApp. Where an end
user uses a DApp in the scope of work for a company or is
otherwise contractually bound to a company to use a DApp, the
company is also a DApp User. </div>
<div><br>
</div>
<div>Decentralized Platform Developers: A decentralized platform
developer ("Decentralized Platform Developer") is a party that
contributes code to software that enables the decentralized
maintenance of a distributed ledger, development tools to
develop DApps on that distributed ledger, or tools to
administer a distributed ledger or applications built on the
distributed ledger. </div>
<div><br>
</div>
<div>Token Issuers: A token issuer ("Token Issuer") is a party,
including a party other than the COSLv1.0 Licensor, that
releases and manages quanta of value as managed by the
distributed ledger ("tokens") to be used to transfer value
between parties. Tokens may be used to measure work effort,
such as amount of compute power estimated to be used to
validate transactions on a distributed ledger. Where the
tokens are hashed by the distributed ledger and are in a
format suitable for use as a currency, those tokens may be
referred to as a "cryptocurrency." </div>
<div><br>
</div>
<div>Token Holders: A token holder ("Token Holder") is a party
the retains tokens either for holding, or for use as currency
or in distributed ledger-based transactions. </div>
<div><br>
</div>
<div>Decentralized Network Users: A decentralized network user
("Decentralized Network User") is a general term for any party
that avails itself to a distributed ledger, or any
application, tool, or token using the distributed ledger, or
any application, tool, or token that administers, maintains,
or develops any application, tool, or token using the
distributed ledger. </div>
<div><br>
</div>
<div>All the above parties defined in this section 6(a)-(h), in
their context as users of the Subject Matter Code and
Licensees under this COSLv1.0 and any other parties who access
the Subject Matter Code are collectively known as
"Decentralized Ecosystem Parties". </div>
<div><br>
</div>
<div>7. User Classes </div>
<div>The COSLv1.0 Licensor and the Decentralized Ecosystem
Parties as set forth in section 6 of this COSLv1.0 solely
comprise the members of a community ("Community") around the
Subject Matter Code. The COSLv1.0 Licensor is the granting
party of rights to the Subject Matter Code and the
Decentralized Ecosystem Parties are the receiving party of
rights to the Subject Matter Code. The Decentralized Ecosystem
Parties all belong to one and only one of the following two
user classes ("User Classes"): </div>
<div><br>
</div>
<div>Proprietary User Class: The Proprietary User Class
("Proprietary User Class") is a Decentralized Ecosystem Party
that performs, or permits to occur, any of the following acts
or uses: </div>
<div><br>
</div>
<div>Co-opting the Development of the Decentralized Platform
from the Community: This form of use occurs when only one
party, or a set of parties either via explicit contract or via
participation, substantially interferes, limits or prevents
other parties from materially participating in the
decentralized platform, in roles defined by a protocol of the
decentralized platform, and/or in roles that are required for
the use and support of a protocol of the decentralized
platform. Examples of defined and/or required roles include
end users and their client software to participate in a
centralized platform, node operators both for validation and
for forming consensus, decentralized application developers,
decentralized platform developers, and other parties set forth
in section 6 of this COSLv1.0. </div>
<div><br>
</div>
<div>Such co-opting may include closed forks where the Subject
Matter Code is forked either in full or in part, and where the
other parties are substantively limited from materially
participating in the development or use of the decentralized
platform, including in roles set forth in section 7(a)(i)
above. This may also include forks where a party is to create
a cryptocurrency, native token or other quanta of value from
operations of the forked decentralized platform without
remuneration to the Community as set forth in section 11 of
this COSLv1.0. </div>
<div><br>
</div>
<div>Co-opting the Operation or Use of the Decentralized
Platform: This form of use occurs when a party, or a set of
parties either via explicit contract or via participation,
substantially interferes, limits or prevents other parties
from materially operating nodes, using the decentralized
platform, or deploying and using DApps. </div>
<div><br>
</div>
<div>Interfering with the Economic Operation of the
Decentralized Platform: This form of use occurs when a party
or parties seek to operate nodes, develop DApps, or run DApps
to drive or to result in changes in the price of an underlying
cryptocurrency of a distributed ledger, resulting in
interference of the economic operation of the distributed
ledger. </div>
<div><br>
</div>
<div>Open Source User Class: The Open Source User Class ("Open
Source User Class") is any Decentralized Ecosystem Party that
is not in a Proprietary User Class. </div>
<div><br>
</div>
<div>8. Governance and Conversion </div>
<div>Governance under the COSLv1.0 is performed by COSLv1.0
Licensor in close cooperation with the Community as set forth
in this COSLv1.0. The Community includes any Decentralized
Ecosystem Party as set forth in section 6 of this COSLv1.0.
Specifically, the COSLv1.0 Licensor will designate a public,
transparent online forum ("Community Forum") associated with
the Subject Matter Code and will designate one or more
moderators ("Community Forum Moderators") to monitor and
moderate the Community Forum. The Community Forum to receives
requests and notifications from the Community, including
proposed feature additions, proposed code changes, additions
or deletions, and Community member status and user class. The
Community Forum may host online discussions about topics
broadly related to the Subject Matter Code. While acceptance
or rejection of requests and notifications are at the sole
discretion of the COSLv1.0 Licensor, acceptance will not be
unreasonably withheld. Moderation policy of the Community
Forum is at the sole discretion of the COSLv1.0 Licensor. </div>
<div><br>
</div>
<div>Rights to the Subject Matter Code, including intellectual
property rights under this COSLv1.0 are subject to membership
of the Open Source User Class. Where a party of the Open
Source User Class performs an act or use as set forth in
section 7(a) of this COSLv1.0, that party converts to the
Proprietary User Class ("Conversion"). Where a party
contemplates performing an act that might be construed as
proprietary, that party may demonstrate good faith by
providing a sixty (60) calendar day advance notice to the
COSLv1.0 Licensor and the Community, by sending a notice via
the Community Forum describing the proposed activity, how that
activity benefits the Community, and how that activity may not
benefit the Community. If the COSLv1.0 Licensor accepts the
activity in consultation with the Community, that activity
will not trigger Conversion. </div>
<div><br>
</div>
<div>Where a party is a member of the Proprietary User Class,
that party may seek to be re-characterized as a member of the
Open Source User Class by providing a notice via the Community
Forum to the COSLv1.0 Licensor and the Community. The notice
is to specify the activities that party is ceasing and/or
activities to remediate prior acts that triggered Conversion.
If the COSLv1.0 Licensor in consultation with the Community
accepts the recharacterization, then that party will become a
member of the Open Source User Class. </div>
<div><br>
</div>
<div>The COSLv1.0 Licensor may opt to extend consideration of a
recharacterization by increments of sixty (60) calendar days
at a time. Neither the failure nor delay on the part of the
COSLv1.0 Licensor to respond to or act upon any requests and
notifications from the member parties of the Community under
this section 8 shall operate as a waiver thereof unless made
in writing and signed by the COSLv1.0 Licensor. </div>
<div><br>
</div>
<div>9. Intellectual Property Rights </div>
<div>Subject to the terms and conditions of this COSLv1.0, each
contributor grants to all parties who are in the Open Source
User Class a copyright license under the terms of section 2 of
the Apache 2.0 License. Absent a separate agreement to the
contrary, members of the Proprietary User Class, do not have a
copyright license. Where a member of the Proprietary User
Class converted from the Open Source User Class, that member
retains no prior copyright license. Where a party performs an
act that triggers a Conversion of the party to the Proprietary
User Class, the copyright license is revoked. A party whose
copyright license is revoked exposes that party to damages and
other remedies for copyright infringement including statutory
damages and injunctive relief. For purposes of injunctive
relieve, the Licensee stipulates the availability of equitable
damages. </div>
<div><br>
</div>
<div>Subject to the terms and conditions of this COSLv1.0, each
contributor grants to all parties who are in the Open Source
User Class a patent license under the terms of section 2 of
the Apache 2.0 License. Absent a separate agreement to the
contrary, members of the Proprietary User Class, do not have a
patent license. Where a member of the Proprietary User Class
converted from the Open Source User Class, that member retains
no prior patent license. Acceptance of this COSLv1.0 includes
a stipulation of knowledge that some portions of the Subject
Matter code are subject to patent coverage. Where a party
performs an act that triggers a Conversion of the party to the
Proprietary User Class, the patent license is revoked. A party
whose patent license is revoked exposes that party to damages
and other remedies for patent infringement including enhanced
damages and injunctive relief. For purposes of injunctive
relieve, the Licensee stipulates the availability of equitable
damages. </div>
<div><br>
</div>
<div>Subject to the terms and conditions of this COSLv1.0, the
COSLv1.0 Licensor grants to all parties who are in the Open
Source User Class a perpetual, irrevocable (except as provided
in this COSLv1.0), non-transferrable, sublicensable,
royalty-free, fully paid, worldwide and non-exclusive right
and licensee to use any marks to name distributions of the
Subject Matter Code (under any operative nominative fair use
law). Absent a separate agreement to the contrary, members of
the Proprietary User Class, do not have trademark rights or
trademark license. Where a member of the Proprietary User
Class converted from the Open Source User Class, that member
retains no prior trademark right or trademark license. No
other mark license is provided, including for marks relating
to company name, trade name, or other marks COSLv1.0 Licensor
reserves the right to police the quality and use of the
licensed marks and to revoke license of those marks at its
sole discretion where those distributions of Subject Matter
Code are not compliant with this COSLv1.0 or FLOSS principles.
License of those marks shall not be unreasonably withheld. A
party whose trademark license is revoked exposes that party to
damages and other remedies for trademark infringement, unfair
trade practices and injunctive relief. For purposes of
injunctive relieve, the Licensee stipulates the availability
of equitable damages. </div>
<div><br>
</div>
<div>10. Copyleft </div>
<div>Any recipient of any copy, fork, distribution or conveyance
of the Novel Code, in full or in part, receives a license from
the original licensors to run, modify and propagate the Novel
Code, modified or unaltered, subject to this COSLv1.0. Any
copy, fork, distribution or conveyance is to be subject to the
COSLv1.0. Additional conditions, including payment and/or
compensation terms, representations and warrantees, may be
added beyond COSLv1.0 license terms provided they are
consistent with COSLv1.0 and free (libre) and open source
principles, and do not prejudice the COSLv1.0 Licensor's use
of Novel code. Contributors to the Novel Code are to be fully
indemnified by any party creating additional conditions. </div>
<div><br>
</div>
<div>11. Forks </div>
<div>Community friendly copies of all or part of the Subject
Matter Code for separate development from the original Subject
Matter Code tree ("Forks") are supported by this COSLv1.0,
under the following conditions: </div>
<div><br>
</div>
<div>Propagation of COSLv1.0 Licensing Principles: Code in a
Fork is to be subject to and controlled by this COSLv1.0 or
under a FLOSS compliant relicensing under the terms of this
COSLv1.0. Failure to do so constitutes an act co-opting the
development of the decentralized platform from the Community,
thereby triggering a Conversion of the forking party to a
Proprietary User Class subject to penalties set forth in this
COSLv1.0 including but limited to section 9. </div>
<div><br>
</div>
<div>For-Profit Fork Airdrop: Where code in a Fork is to be used
to deploy a new independent blockchain with a cryptocurrency,
native token or other native quantum of value that party is to
notify the COSLv1.0 Licensor with an offer to compensate
development efforts of the Community with an Airdrop of
cryptocurrency supported by a distributed ledger deployment
from the Fork. The COSLv1.0 Licensor in consultation with the
Community, has sixty (60) calendar days to accept or reject
the offer. </div>
<div><br>
</div>
<div>Backpropagation of Changes: The COSLv1.0 Licensor in
consultation with the Community may select features and code
from the Fork code for addition to the Subject Matter Code at
any time without penalty, fee, or other remuneration. </div>
<div><br>
</div>
<div>12. Attribution and Marking </div>
<div>Reproduction and distribution of the Subject Matter Code,
in full or in part, original or modified, ("Subject Matter
Code Distribution") is subject to the following conditions: </div>
<div><br>
</div>
<div>Licensee shall provide all recipients of the Subject Matter
Code Distribution, a copy of this COSLv1.0; </div>
<div><br>
</div>
<div>Licensee shall cause any files modified from the Subject
Matter Code distributed in the Subject Matter Code
Distribution to carry prominent notices stating that Licensee
has changed the files; </div>
<div><br>
</div>
<div>Licensee shall retain, in the Source form of any Subject
Matter Code Distribution that the Licensee distributes, all
pertinent copyright, patent, trademark, and attribution
notices from the Source form Subject Matter Code; and </div>
<div><br>
</div>
<div>If the Subject Matter Code includes a "NOTICE" text file as
part of its distribution, then any Subject Matter Code
Distribution, that the Licensee distributes must include a
readable copy of the pertinent portions of the attribution
notices contained within such NOTICE file, in at least one of
the following places: </div>
<div><br>
</div>
<div>within a NOTICE text file in the distribution; within the
Source form or documentation, if provided along with the
Subject Matter Code Distribution; </div>
<div><br>
</div>
<div>within a display generated by the Subject Matter Code
Distribution, if and wherever such third-party notices
normally appear. </div>
<div><br>
</div>
<div>The contents of the NOTICE file are for informational
purposes only and do not modify the CasperLabs Open Source
License, Version 1.0 (COSLv1.0). Licensee of the Subject
Matter Code may add their own attribution notices within the
Subject Matter Code Distribution, alongside or as an addendum
to the NOTICE text from the Subject Matter Code, provided that
such additional attribution notices cannot be construed as
modifying the COSLv1.0. </div>
<div><br>
</div>
<div>Copyright under the COSLv1.0 is to be as follows: </div>
<div><br>
</div>
<div>Copyright [yyyy] [name of copyright owner (Subject Matter
Code)] </div>
<div><br>
</div>
<div>Licensed under the CasperLabs Open Source License, Version
1.0 (COSLv1.0); you may not use this file except in compliance
with this COSLv1.0. You may obtain a copy of this COSLv1.0 at </div>
<div><br>
</div>
<div><a href="https://github.com/CasperLabs/CasperLabs/blob/master/LICENSE" target="_blank">https://github.com/CasperLabs/CasperLabs/blob/master/LICENSE</a> </div>
<div><br>
</div>
<div>Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
either express or implied. See the COSLv1.0 for the specific
language governing permissions and limitations under the
COSLv1.0. </div>
<div><br>
</div>
<div>Where Legacy Code is to be distributed, copyright under the
Apache 2.0 License is to be as follows: </div>
<div><br>
</div>
<div>Copyright [yyyy] [name of copyright owner (Legacy Code)] </div>
<div><br>
</div>
<div>Licensed under the Apache License, Version 2.0 ("License");
you may not use this file except in compliance with the
License. You may obtain a copy of the License at </div>
<div><br>
</div>
<div><a href="http://www.apache.org/licenses/LICENSE-2.0" target="_blank">http://www.apache.org/licenses/LICENSE-2.0</a> </div>
<div><br>
</div>
<div>Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
either express or implied. See the License for the specific
language governing permissions and limitations under the
License. </div>
<div><br>
</div>
<div>13. Disclaimer of Warranty </div>
<div>Unless required by applicable law or agreed to in writing,
COSLv1.0 Licensor provides the Subject Matter Code and
materials provided with the Subject Matter Code (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
or implied, including, without limitation, any warranties or
conditions of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or
FITNESS FOR A PARTICULAR PURPOSE. You are solely responsible
for determining the appropriateness of using or redistributing
the same and assume any risks associated with your exercise of
permissions under this COSLv1.0. </div>
<div><br>
</div>
<div>14. Miscellaneous </div>
<div>The following miscellaneous terms apply to this COSLv1.0: </div>
<div><br>
</div>
<div>Clickwrap: The terms of this COSLv1.0 may be accepted via
clickwrap or other analogous means. </div>
<div><br>
</div>
<div>Choice of Law: For purposes of conflicts of law, for
contract interpretation of this COSLv1.0, New York state law
is to be used, and for intellectual property law, of this
COSLv1.0, United States Federal law is to be used. </div>
<div><br>
</div>
<div>Venue: State venue is to be New York County, New York.
Federal venue is to be U.S. District Court, Southern District
of New York. <br>
</div>
<div><br>
</div>
<div><b><u>Additional Information as suggested on <a href="https://opensource.org/approval#approval" target="_blank">https://opensource.org/approval#approval</a></u></b></div>
<div><b><br>
</b></div>
<div>
<ul>
<li style="margin-left:15px;box-sizing:border-box;list-style-type:square"><em style="box-sizing:border-box">Rationale:</em> CasperLabs.io
is an Open Source project working on implementing a fully
decentralized, sharded and scalable next-generation
blockchain, implementing CBC Casper proof-of-stake
protocol.<br>
<br>
</li>
<li style="margin-left:15px;box-sizing:border-box;list-style-type:square"><em style="box-sizing:border-box">Distinguish:</em> This
license, the CasperLabs Open Source License v1.0
(COSLv1.0), is an open source license that modifies the
Apache 2.0 License ("Apache 2.0"; see <a href="https://www.apache.org/licenses/LICENSE-2.0" target="_blank">https://www.apache.org/licenses/LICENSE-2.0</a>)
to be free (libre) open source software (FLOSS) compliant
and to extend to the decentralized application ecosystem.
FLOSS philosophy is incorporated in this COSLv1.0 not only
by adding copyleft provisions, but also by extending the
concept of governance by community as under a license by
defining user classes and a license directed process to
identify community compliant versus proprietary behavior.
This COSLv1.0 also explicitly enumerates participants in a
decentralized application ecosystem and activities that
harm the community. <br>
</li>
<li style="margin-left:15px;box-sizing:border-box;list-style-type:square"><em style="box-sizing:border-box">Legal review:</em> Yes,
this is prepared by a law firm</li>
</ul>
<font face="Open Sans, sans-serif" color="#444444"><span style="font-size:14px"><br>
</span></font>
<ul>
<li style="margin-left:15px;box-sizing:border-box;list-style-type:square"><em style="box-sizing:border-box">Proliferation category:</em> Non-reusable
licenses<br>
<br>
</li>
</ul>
<div><font face="Open Sans, sans-serif" color="#444444"><span style="font-size:14px">Looking forward for a quick
approval. Please do let me know in case you need any
additional information.</span></font></div>
</div>
<div><font face="Open Sans, sans-serif" color="#444444"><span style="font-size:14px"><br>
</span></font></div>
<div><font face="Open Sans, sans-serif" color="#444444"><span style="font-size:14px">Regards,</span></font></div>
<div><font face="Open Sans, sans-serif" color="#444444"><span style="font-size:14px">Ashok</span></font></div>
<div><font face="Open Sans, sans-serif" color="#444444"><span style="font-size:14px">Sr Program Manager</span></font></div>
<div><font face="Open Sans, sans-serif" color="#444444"><span style="font-size:14px">CasperLabs.io</span></font></div>
</div>
<br>
<fieldset></fieldset>
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<pre cols="72"></pre>
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