Clean room reverse engineering

Remco remco47 at gmail.com
Fri Dec 4 21:26:01 UTC 2009


On Fri, Dec 4, 2009 at 21:58, Marc Whipple <MWhipple at itsgames.com> wrote:
> But game maps and storyline
> are not functional elements and I don’t understand how you isolate your
> production staff from the old work and still get enough resemblance that
> they could be substantially similar.
>
>
>
> M
>
> ________________________________
>
> From: mdtiemann at gmail.com [mailto:mdtiemann at gmail.com] On Behalf Of Michael
> Tiemann
> Sent: Friday, December 04, 2009 2:34 PM
> To: Vlad Stanimir
> Cc: license-discuss at opensource.org
> Subject: Re: Clean room reverse engineering
>
>
>
> I think you should consult a lawyer to get specific legal advice.  Or, as
> DVD Jon did, just do it, and hope the EFF protects you!
>
> On Fri, Dec 4, 2009 at 7:03 AM, Vlad Stanimir <vladbv2006 at gmail.com> wrote:
>
> I was considering a clean room reverse engineering project of a proprietary
> computer game, but i am unsure of the legality of doing this especially of
> things like game maps and storyline.
>
> M



-- 
Remco



More information about the License-discuss mailing list