Request for Comments
kmself at ix.netcom.com
kmself at ix.netcom.com
Sat Jan 20 23:32:59 UTC 2001
on Sat, Jan 20, 2001 at 01:07:31PM -0400, Henningsen (peter at alifegames.com) wrote:
> I think I have found a cool way to make money with open source, but I don't
> expect to become rich with it. I'd be well pleased if it would generate a
> normal income. I think what is needed is not a new license, but a way to
> organize the use of dual license schemes. So this is somewhat off-topic for
> this list, and I apologize for that. However, if you are willing to take the
> time, I am very willing to listen to your inputs. This document is intended
> to promote a vibrant Linux Game Programming community, and it is a first
> draft that *will* be changed. (If this is too long, just read sections 2.1,
> 3.1 and 5., or even just the last two paragraphs, which refer to earlier
> discussions on this list.)
>
> Linux Game Programming (LGP) Compact
> (c) Peter Henningsen 2001 - You are free to write similar agreements for
> your own project, using the same language if desired.
>
> Preamble:
1. I'm not sure this is appropriate for License-Discuss. I'm not
saying it isn't, but you're looking more at business model issues
than licensing ones. Your license doesn't appear broadly to be OSD
conformant, though I'm not giving it a close read. I'd suggest the
FSB (Free Software Business) list as a better forum.
http://www.crynwr.com/fsb/ for info.
2. Make life easy on us. Swimming through a sea of legalese is
difficult. Providing a synopsis of intent, prior to the body of the
license, may help. Else, you're risking MEGO.
Cheers.
--
Karsten M. Self <kmself at ix.netcom.com> http://kmself.home.netcom.com/
What part of "Gestalt" don't you understand? There is no K5 cabal
http://gestalt-system.sourceforge.net/ http://www.kuro5hin.org
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