Oversimplifications in HtN -- Philosophy and biology
Ian Lance Taylor
ian at airs.com
Mon Sep 27 23:33:45 UTC 1999
Date: Mon, 27 Sep 1999 17:19:24 -0400
From: "Eric S. Raymond" <esr at thyrsus.com>
Richard Stallman <rms at gnu.org>:
> I was unable to find the earlier part of the discussion, but I recall
> that when Ian stated his motivations, you said that they were beside
> the point, because (you believed) his behavior could be predicted from
> reputation-seeking anyway.
Richard, you're unable to find that because I didn't say it ;-). Which
rather puts paid to the rest of your argument.
What you said was this:
Date: Mon, 30 Aug 1999 15:51:47 -0400
From: "Eric S. Raymond" <esr at thyrsus.com>
Subject: Oversimplifications in HtN
Message-ID: <19990830155147.A16082 at thyrsus.com>
Did you miss the point about reputation incentives unconsciously shaping
behavior, even when they are not part of the player's conscious agenda?
The fact is, you use and obey conventions that are designed to maintain
the reputation game -- I've seen you do it. You're *in* that game.
You play by its rules.
The fact that you don't consciously experience the reputation-game
incentive is interesting, but not surprising to me. I don't normally
experience it consciously myself. Nevertheless, I play the game because
that's what I've *learned to do* in order to function in the culture.
The real clincher here is that the customs we observe have features for
which there doesn't seem to be a sufficient explanation other than the
reputation game. To falsify my model, you'd have to at least propose
an alternative that explains the three taboos described in the paper.
I think that Richard's quote above is a reasonable summary of these
words.
Ian
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